For all Mankind 5.01

Mar. 29th, 2026 01:25 pm
selenak: (Spacewalk - Foundation)
[personal profile] selenak
I finished s4 of For All Mankind with mixed feelings - you can read my review of the season 4 finale here, which goes into details as to why - but not so much that I wasn't curious about s5, which started on Friday.

Spoilers finally found out what happened to Oleg from The Americans )

podcast friday

Mar. 27th, 2026 06:58 am
sabotabby: (doom doom doom)
[personal profile] sabotabby
 There was a lot of great content this week but one particularly moved me, and that's Cool People Who Did Cool Stuff's "If Not Us Than Who: The Russian Partisans at War Against Putin." (Part 1, Part 2).

My biggest disagreement with people who I'm otherwise in political lockstep with is Ukraine. Most (North American) leftists are wrong about this. I know this because I have actually been to Ukraine (and Russia), not just in touristy areas, and they for the most part haven't and don't know what they're talking about and are generally basing their opinions on either Cold War nostalgia, residual anti-imperialist trauma, or the appalling behaviour of some diaspora Ukrainian communities. My shitlib position is that you shouldn't invade other people's countries and kill them because you want their land or resources. Even if—and this is critical when we're talking about Palestine or Iran too—you don't like them and some of them are bad people. If that makes me a NATO stooge or CIA asset so be it. 

Margaret and guest Charles McBryde share my opinion and also argue with other leftists about this, so you already know I'm going to agree with them. (Though not totally—we are all leftists here after all.) And you know who else does? A fuck of a lot of Russians. These two episodes focus on the frankly heroic actions of the Russian activists who resist Putin's authoritarianism, including Ruslan Siddiqui, who is genuinely cool not just for his political convictions but with the truly brass balls panache with which he acted. Margaret refers to him as the most cyberpunk guy she's ever heard of and this is true. I should write to him.

Anyway, it's a really wild ride about how to resist authoritarianism when regular political channels are cut off, which is of relevance in Russia and only in Russia, given that it's the only country that disappears people off the streets, murders its dissidents, and cracks down on freedom of expression.

Infamouses

Mar. 25th, 2026 11:50 pm
peeeeeeet: (Default)
[personal profile] peeeeeeet
So over Chrimbly I replayed the three FF XIII games. I didn't particularly intend to, and indeed don't usually play multiple games from a series close together in case I get fatigued by the game style. But I enjoyed it, partly because the three games have quite different mechanics, partly because the overall story hangs together pretty well, but mainly that the ending feels genuinely satisfying when it took you 100 hours to get there (and that's playing super-efficiently!). At the end of Lightning Returns, the world is quiet; everything is winding down, people are awaiting the end, monsters have been dealt with (the game contains a fixed number of spawns for the majority of baddies and bonuses when you kill the Last Ones). Souls have been saved. The fixed overall time limit of thirteen(ish) days means you can get a couple of days at the end of just enjoying the various places, the music, the cycle of days and nights. Then you kill god lol.

So I thought I'd do the same with another series, and Infamous popped into my head. With three-and-a-half games (I skipped the vampire DLC), it's a reasonable quantity of gamery, though unlike XIII all the games are pretty similar. You divide your time between story missions that often unlock new superhuman abilities and clearing out bad guys from small regions at a time to make them more quiet (and thus achieving a similar effect to LR).

Infamous 1 is probably the one I enjoyed the most. The crisp premise and small cast is effective, though perhaps a little too crisp - quite a lot happens off-screen and what turns out to be the actual plot is communicated via a series of optional dead drops. But the side missions are varied and mostly fun, and while the story missions vary, the whole thing doesn't feel like it's outstaying its welcome. The main downside is cosmetic - the three main areas of Empire City are quite similar and the whole place has a rather grey, dour look to it. Character models are basic and animation is janky. Perhaps the weakest aspect overall is the karma system, in which you decide whether to be a superhero or supervillain. The problem with this element is that you don't have much choice but to choose either evil or good at the start and stick to it, and the gameplay itself doesn't differ that much either way (though you don't have to worry about civilian deaths if you choose evil!). It's odd that two of the three sequels kept the system.

Infamous 2 is longer, involves its characters more and is a much prettier game overall. It's perhaps the most engrossing of the games, thanks partly to the introduction of conduits other than Cole; you can't play as them, but they do assist in various missions. One is obviously the "good" companion and one the "evil" companion, though there is a nice twist towards the end that makes it less crude than that. New Marais is a more varied city, too: there's a gasworks, an abandoned train yard, and most interesting of all (given that Cole is the Electric Man), a flooded shanty town. It's in many ways the perfect sequel, taking the things that worked and building on them, but it's also a rather long-winded and laborious game. Mini-bosses that take a while to put down early on still take a while later, because while the series is a quasi-RPG, you tend to unlock new moves as you go rather than improve your own strength or fire power that much. Nice ending though - the "good" one involves all conduits being sacrificed for the greater good. A neat way to end Cole's story.

So WHY was there a third game? We open apparently seven years into a government round-up of conduits. The earlier mythology is kept at arms length (though there is an electrics store apparently owned by Cole!). We follow new guy Delsin Rowe, who is a bit annoying at times; but overall the characterisation is decent: we meet other conduits who play a strong role, including the main villainess of the piece who is believable as someone who thinks she's doing the right thing.

The story shifts to real-life Seattle and the first big fight is on top of the Space Needle! Overall gameplay is similar, but enemies are very bullet-spongy and side missions are a lot more repetitive. The boss fights are also tedious - one particular fight you work through three times in total. It's not a bad game - especially on the PS5, with its higher frame rate - but it should perhaps have distinguished itself a little more. The main new idea - that you can steal powers from other conduits as you touch them - doesn't work quite as well as it might, partly because the movesets don't differ that much, and because you don't always have a lot of time to get used to them - most egregiously of all, the final boss can only be defeated by stealing her power, so you must take her down with moves you haven't used before (and can't level up, if you haven't saved up some juice with which to do so).

Finally, First Light, an origin story of sorts for supporting conduit Fetch. It's digital only and about half the size of the previous two games, though not much shorter than the first one if you include the various built-in Ratchet-and-Clank style challenge arenas. It's back to crispness - the story involves getting involved in a turf war between drug dealers, and while it tilts into "drugs are bad mkay" occasionally, it has a raw edge that the previous game lacked. We're back to only one moveset, and neon is perhaps the most visually pleasing one (and zipping around half of Seattle in one continuous streak is very cool). The actual story unfolds as flashback, interspersed with the arena challenges in a way that feel satisfying and fair, so while it's not reinventing the wheel it does have a freshness to it that appeals.

And that's all she wrote. While one could argue that the games are all similar enough that perhaps they ran out of ideas, I do think it's high time we met some new conduits. While playing through the whole series in a little over a week and a half was fun, it didn't hang together as well as XIII.

A final note - while I knew they were similar, I didn't realise just how much Forspoken stole from this series - many of the moves are virtually identical! I do think, though, that the sheer scale of Forspoken suits the game style more. While the Infamous areas vary somewhat - particularly in 2 - they're all a little samey: you don't really get the vast plains, mountains, deep caverns, forests, rivers of Forspoken. At the very end of the series, Fetch briefly gets out of town for a linear Tomb Raideresque few minutes, but it's too little too late. The heavy urbanness of the series is something of a trademark, but also something that all blends together in the mind, with few particularly distinctive parts. (Even the Space Needle is only one of a handful of tall towers you have to climb.)

So yes, a good series, one that deserves another entry, but one that never quite got everything right in a single game.

Reading Wednesday

Mar. 25th, 2026 06:51 am
sabotabby: (books!)
[personal profile] sabotabby
Just finished: To Ride a Rising Storm by Moniquill Blackgoose. I absolutely loved this—it was a worthy sequel to the first one, and I ended up kind of binge-reading it because it's so compelling even though for the first three quarters, nothing much of anything happens. It's just a slow burn of political tensions so by the time things explode, you should have seen it coming but maybe don't, because as wise and savvy as our heroine is, she's still a 16-year-old girl navigating school, relationships, and family.

I immediately went to one of my Discord servers to squeal about it and was rewarded with some uncomfortable speculation about the author's heritage so I am hoping those rumours aren't true because I need her to be as cool as she seems.

Grendel by John Gardner. I have been meaning to read this for ages as it's one of those books where when people get to know me, they'll say "oh have you read this" and I'll say "no but it's on my list." Anyway it lives up to the hype. I don't know that the idea of telling a well-known story from the monster's perspective was all that new in the 70s, but it's far more than that. It's a literary masterpiece in terms of the prose, which is squelching and visceral, and it takes some unexpected philosophical turns, especially the bits with the dragon and the mad peasant, that feel fresh and relevant even today.

Currently reading: Always On by Helena Trooperman. And now we're back to the world of indie SF. This one is about an inventor, single mom to five children after her husband's death, struggling to get her career back on track. She discovers a way to power cellphones through human static electricity, which brings her in direct conflict with Big Oil. It's pretty interesting, brought down a little by some strange dialogue choices, but overall compelling character and a cool type of plot that the genre doesn't usually do anymore.

Not One of Us #86 / obsessions

Mar. 23rd, 2026 04:10 pm
gwynnega: (books poisoninjest)
[personal profile] gwynnega
The mail brought my contributor's copy of Not One of Us #86, the emptiness issue. It features my anti-fascist incantation "spell," along with poetry by Sonya Taaffe and Jennifer Crow, fiction by Devan Barlow, and much more. I'm delighted, as always, to have my work in this venerable magazine, and, especially, that my poem shares a page with Sonya's. (I'm less delighted that anti-fascist poetry is so damn relevant in 2026.)

The mail also brought a CD of Jane Birkin's final album, the gorgeous and haunting Oh! Pardon tu dormais... (2020) which I heard for the first time a couple of weeks ago and have been obsessed with ever since.

I wish I could buy a DVD of the horror romcom musical Your Monster (2024); I have lost track of how many times I've watched it (six times, maybe?). It's not often that a recent film captures my imagination the way this one has. I'm hoping Criterion will eventually give it the treatment it deserves, and I can't wait to see what director/writer Caroline Lindy does next.

Rest in peace Xander

Mar. 23rd, 2026 06:07 pm
elisi: (Clara (FACE))
[personal profile] elisi
I'm not sure what to say about Nicholas Brendon as he leaves behind a complicated legacy, except that we lost him way too young. I hope he is at peace now.

However [personal profile] kerk_hiraeth has been re-posting their old Xander fics In Memoriam, and I thought it would be nice to link them here.

Inside Knowledge
Missing scene for S7 (post ep.11, Showtime)
Drabble

Right Hand Man
Post-series, Xander passes away
1.3k words

A message finally delivered
Xander receives a letter from Cordy
1.3k words

Following the Rules
A little scuffle
200 words

An Honorable Farewell
A funeral
Drabble

Sittin' on the Dock of the Bay
A contemplative moment
Drabble

Paradise 2.06 + 2.07

Mar. 23rd, 2026 04:19 pm
selenak: (AnakinVader - tiedyedress)
[personal profile] selenak
In the former, Jane sees herself as Alice to Sinatra's Luther, while in the later, Sinatra is informed it all comes down to Vader and Luke.

Spoilers are saying hello to.... )

podcast friday

Mar. 20th, 2026 09:46 am
sabotabby: (doom doom doom)
[personal profile] sabotabby
 I mean I have to recommend Wizards & Spaceships' "Amazing Stories 100th Anniversary ft. Steve Davidson, Kermit Woodall and Lloyd Penney." It's in my contract. :) If you're into classic SF, you'll dig this one a lot.
sabotabby: (jetpack)
[personal profile] sabotabby
I feel guilty every time I post about something shallow and trivial. However, I enjoy shitposting and we could all use the distraction. The way I distract myself is being spicy in fannish communities.

If you have emotional attachments to a certain cancelled sci-fi show and its creator, skip this post.

Still with me? Okay.

So I want to propose a new TV show for you. It's set IN SPACE in the far-flung future, think gritty space dystopia, think found family, think QUIPS and BANTER and BIG DAMN HEROES. 

Our heroes are the crew of a spaceship. They dress in snappy black and silver uniforms. They're all played by white guys and women, most with blond hair, all of them extremely fit and attractive. They have a cool logo that looks great on merch. Their ships are very cool looking and the best in the galaxy. They stand up for the common man. 

They are fighting a snivelly and sinister enemy, a vast galactic conspiracy that is secretly pulling the strings behind every bad guy of the week. Maybe they turn out to be, IDK, some kind of lizard alien or something.

By the way in case you're getting ideas about historical analogies here, I should make it clear that the first officer on the heroes' ship is a Jewish woman and the heroes don't commit any genocides on screen. In fact, one of them has a speech about how violence is bad in the first episode! They are shown to be very against war crimes in fact, it's the antagonists who are doing all the war crimes.

Now, a poll:

Poll #34385 Which would be less bad?
Open to: Registered Users, detailed results viewable to: All, participants: 18


Which would be better, if this show concept HAD to exist?

View Answers

Depicting the protagonists doing war crimes
10 (55.6%)

Not depicting the protagonists doing war crimes
8 (44.4%)

Reading Wednesday

Mar. 18th, 2026 10:37 am
sabotabby: (books!)
[personal profile] sabotabby
Just finished: Indigenous Ingenuity: A Celebration of Traditional North American Knowledge by Deidre Havrelock and Edward Kay. This is worth a read but also I wanted it to be better than it was. My main issue was the tone of condescension cloaked in breathless wonderment towards its young audience and precolonial Indigenous peoples, which I honestly do not think is intentional on the part of the writers and more a factor of how people think that children ought to be spoken to. My second issue had to do with the ending, which focused on ecological technologies and suddenly jumped forward to present day Indigenous Nations working with governments to create sustainable ecosystems. Very cool, but because of the book's structure and emphasis on precolonial technologies, it made it seem like Indigenous societies today are only working in that field. (This is not remotely true! If the section on communication technology had, for example, included a jump forward to discuss the Skobot, I'd have been fine with this aspect.) But also, it described things like carbon trading fairly uncritically, when in fact while carbon trading is better than carbonmaxxing like our current overlords are doing, it's a fairly useless system that greenwashes the omnicidal criminal corporations turning our world into a burning hellscape. So if the book is inaccurate about this, what else is it inaccurate about?

Beowulf translated by Francis B. Gummere. It's Beowulf. This is the less fun translation, albeit the one I'm more familiar with, because my hold on the Headley one didn't come in on time. We can discuss whether or not it's the most metal of all historical epics.

Currently reading: To Ride a Rising Storm by Moniquill Blackgoose. Speaking of Scandinavian-influenced epics. This is the sequel to To Shape a Dragon's Breath, which as you might recall broke all the way through my general dislike of YA to be one of my favourite books of the year. So far I am binging this and it's excellent. Our heroine, Anequs, wants nothing more than to get through her time at Kuiper's Academy, get licensed to ride her dragon, and return to her people on Masquapaug permanently, preferably with her two love interests, Theod and Liberty. But now the Anglish have set up a presence on the island and she's increasingly being drawn into shitty white-people politics that she wants nothing to do with.

This introduces a whack of new characters and factions. There's a Jewish character, Jadzia (Blackgoose, you fuckin' nerd lol), who I adore, and a secret society called the Disorder of the Grinning Teeth, which is the name of my new black metal band. There's also a new teacher whose name escapes me but who provides an interesting contrast in pedagogy from the first book. I should add that this is very much a magical boarding school story and not a residential school story, so it's very cool to see the idea of colonial educational institutions that could, theoretically, be reformed and democratized rather than needing to be closed and having the people who run them thrown in Forever Jail. 

Also the dragons are cool.
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